Many articles are published with mistakes. I actively complain and correct them if the media is big enough. The list below is of articles that I have personally corrected. Wayback Machine should generally have the older incorrect version archived.
Figueiredo, P. (2025, May 30). UK gaming sector pushes back against study criticizing loot box use. MLex, LexisNexis. Before: https://web.archive.org/web/20250530193941/https://www.mlex.com/mlex/data-privacy-security/articles/2347125/uk-gaming-sector-pushes-back-against-study-criticizing-loot-box-use; After: https://www.mlex.com/mlex/technology/articles/2347125
Corrected that the CJEU loot box referral (LS v Apple) made by the Belgian court has been withdrawn.
Hernandez, P. (2025, March 5). When video game age ratings go wrong: Balatro’s battle with Pegi. The Guardian. Before: https://web.archive.org/web/20250304150750/https://www.theguardian.com/games/2025/mar/04/video-game-age-ratings-problems-balatro-pegi; After: https://www.theguardian.com/games/2025/mar/04/video-game-age-ratings-problems-balatro-pegi
Luisetti, A., Dowd, C., Pardy, T., & Flanagan, L. (2025, February 22). 'The same feeling as gambling': Loot boxes are pulling young gamers into the world of betting. TheJournal.ie. Before: https://web.archive.org/web/20250222211518/https://www.thejournal.ie/unregulated-loot-boxes-young-gamers-world-of-gambling-6628051-Feb2025/; After: https://www.thejournal.ie/unregulated-loot-boxes-young-gamers-world-of-gambling-6628051-Feb2025/
Natanahira, T. (2024, December 18). Programme launched to combat impacts of gambling-like games. RNZ Morning Report. Before: https://web.archive.org/web/20241230165307/https://www.rnz.co.nz/news/national/537018/programme-launched-to-combat-impacts-of-gambling-like-games; After: https://www.rnz.co.nz/news/national/537018/programme-launched-to-combat-impacts-of-gambling-like-games
Young, G. (2024, December 16). POKER FACE Balatro developer takes shots at EA FC 25 over child safety and 18+ age rating. The Sun. Before: https://web.archive.org/web/20241216142451/https://www.thesun.co.uk/tech/32330703/balatro-complaint-age-rating-loot-boxes-gambling/; After: https://www.thesun.co.uk/tech/32330703/balatro-complaint-age-rating-loot-boxes-gambling/amp/
Crider, M. (2024, September 20). All games with loot boxes will be rated M or higher in Australia. PCWorld. Before: https://archive.vn/qMOIX; After: https://www.pcworld.com/article/2464538/all-games-with-loot-boxes-will-be-rated-m-or-higher-in-australia.html
Veress, B. (2024, September 18). New Laws Mean Classic Video Games Would Be Classified R18+ If They Were Released Today. PEDESTRIAN.TV. Before: https://web.archive.org/web/20240918075502/https://www.pedestrian.tv/tech-gaming/new-video-game-laws-classified-r18/; After: https://www.pedestrian.tv/tech-gaming/new-video-game-laws-classified-r18/
Blake, V. (2024, September 18). Australia introduces new "mandatory classifications" for games with "gambling-like" content. GamesIndustry.biz. Before: https://web.archive.org/web/20240918074353/https://www.gamesindustry.biz/australia-introduces-new-mandatory-classifications-for-games-with-gambling-like-content; After: https://www.gamesindustry.biz/australia-introduces-new-mandatory-classifications-for-games-with-gambling-like-content
May, N. (2024, August 31). Dangerous play: how online gaming purchases led an Australian youth into a secret gambling addiction. The Guardian Australia. Before: https://web.archive.org/web/20240831210916/https://www.theguardian.com/australia-news/article/2024/sep/01/australia-online-gaming-new-laws-gambling-loot-boxes-children; After: https://www.theguardian.com/australia-news/article/2024/sep/01/australia-online-gaming-new-laws-gambling-loot-boxes-children
Kitchin, T. (2024, July 9). Auckland gambling conference aims to break a habit. Radio New Zealand (RNZ). Before: https://web.archive.org/web/20240710015803/https://www.rnz.co.nz/programmes/the-detail/story/2018945902/auckland-gambling-conference-aims-to-break-a-habit; After: https://www.rnz.co.nz/programmes/the-detail/story/2018945902/auckland-gambling-conference-aims-to-break-a-habit
RTS.ch. (2024, March 26). Addictions chez les jeunes: faut-il plus de prévention ou plus de sanctions? [Addictions among young people: do we need more prevention or more sanctions?] / Höheres Suchtrisiko bei Jugendlichen: Braucht es mehr Verbote? [Higher risk of addiction among young people: Do we need more bans?]. RTS.ch / SWI swissinfo.ch. Before: https://web.archive.org/web/20240325072354/https://www.rts.ch/info/dialogue/2024/article/pour-lutter-contre-les-addictions-chez-les-jeunes-faut-il-plus-de-prevention-ou-plus-de-sanctions-28443674.html; After: https://www.rts.ch/info/dialogue/2024/article/pour-lutter-contre-les-addictions-chez-les-jeunes-faut-il-plus-de-prevention-ou-plus-de-sanctions-28443674.html / Before: https://web.archive.org/web/20240325072229/https://www.swissinfo.ch/ger/leben-und-altern/h%C3%B6heres-suchtrisiko-bei-jugendlichen-braucht-es-mehr-verbote/74028758; After: https://www.swissinfo.ch/ger/leben-und-altern/h%C3%B6heres-suchtrisiko-bei-jugendlichen-braucht-es-mehr-verbote/74028758
Niemeyer, K. (2024, January 21). 'Counter-Strike' raked in nearly $1 billion in 2023 from randomized loot boxes. Business Insider. Before: https://web.archive.org/web/20240122114233/https://www.businessinsider.com/counter-strike-1-billion-loot-boxes-gambling-esports-video-games-2024-1; After: https://www.businessinsider.com/counter-strike-1-billion-loot-boxes-gambling-esports-video-games-2024-1
Muhammad, I. (2024, January 5). Most social media game ads fail to meet loot box labeling standards. PocketGamer.biz. Before: https://web.archive.org/web/20240105182541/https://www.pocketgamer.biz/data-and-research/83134/most-social-media-game-ads-fail-to-meet-loot-box-labeling-standards/; After: https://www.pocketgamer.biz/data-and-research/83134/most-social-media-game-ads-fail-to-meet-loot-box-labeling-standards/.
Griffiths, D. (2024, January 2). China's latest gaming crackdown: What's new and what it means for mobile's biggest game makers. PocketGamer.biz. Before: https://web.archive.org/web/20240102152215/https://www.pocketgamer.biz/news/83105/chinas-latest-gaming-crackdown-whats-new-and-what-it-means-for-mobiles-biggest-players/; After: https://www.pocketgamer.biz/news/83105/chinas-latest-gaming-crackdown-whats-new-and-what-it-means-for-mobiles-biggest-players/.
Craig, B. (2023, November 20). Online gambling by students at New Zealand secondary schools ‘concerning’. New Zealand Herald. Before: https://web.archive.org/web/20231120172005/https://www.nzherald.co.nz/nz/online-gambling-by-students-at-new-zealand-secondary-schools-concerning/YIGYPHYH25A43E66GO3HL45WGY/ (also incorrect in-print on 22 November 2023 at A1, A4); After: https://www.nzherald.co.nz/nz/online-gambling-by-students-at-new-zealand-secondary-schools-concerning/YIGYPHYH25A43E66GO3HL45WGY/
Davey, M., & May, N. (2023, October 2). ‘A massive public health problem’: Australian children as young as 10 are hooked on gambling. The Guardian Australia. Before: https://web.archive.org/web/20231002140913/https://www.theguardian.com/australia-news/2023/oct/03/a-massive-public-health-problem-australian-children-as-young-as-10-are-hooked-on-gambling; After: https://www.theguardian.com/australia-news/2023/oct/03/a-massive-public-health-problem-australian-children-as-young-as-10-are-hooked-on-gambling
Fishman, A. (2023, August 10). The Argument for Video Game Addiction. Psychology Today. https://www.psychologytoday.com/gb/blog/video-game-health/202307/the-argument-for-video-game-addiction
Cunningham, A. (2023, August 2). Opinion: Loot Box Crackdowns Are Headed To US Video Games. Lineups.com. https://www.lineups.com/betting/opinion-loot-box-crackdowns-are-headed-to-us-video-games/
Al Saafin, A. (2023, July 24). Experts call for regulation on gaming loot boxes. 1News. Before: https://web.archive.org/web/20230724220637/https://www.1news.co.nz/2023/07/24/experts-call-for-regulation-on-gaming-loot-boxes/; After: https://www.1news.co.nz/2023/07/26/experts-call-for-regulation-on-gaming-loot-boxes/
BBC Newsround. (2023, July 21). Loot boxes: Gaming companies plan to reduce 'problem gambling' for kids. BBC Newsround. Before: https://web.archive.org/web/20230720173705/https://www.bbc.co.uk/newsround/66261092; After: https://www.bbc.co.uk/newsround/66261092
Powell, S. (2023, July 18). Loot boxes: Games companies agree to restrict access in UK. BBC. Before: https://web.archive.org/web/20230723170831/https://www.bbc.com/news/entertainment-arts-65855157; After: https://www.bbc.com/news/entertainment-arts-65855157