Xiao, L.Y., Petrovskaya, E., Khoo, N., Denoo, M., & Roberts, A. (2025). Widespread Illegal Advertising of Loot Boxes and Social Casino Games in Belgium: Empowered by the EU Digital Services Act to Assess Compliance Using Meta’s Ad Repository. Preprint: https://doi.org/10.31219/osf.io/jc6ks_v1
Xiao, L.Y., Ballou, N., & Eben, C. (2025). Modifying core items created a construct wrongly identified as measuring problem gambling: Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults. https://doi.org/10.31234/osf.io/gfejp_v1
Xiao, L.Y., Deery, C., Petrovskaya, E., Park, S., & Newall, P. (2025). Widespread illegal video game advertising in the UK and South Korea: Many adverts not disclosing loot box presence found using Meta’s ad repository. Preprint: https://osf.io/preprints/osf/jqng5
Xiao, L.Y., Zendle, D., Petrovskaya, E., Nielsen, R.K.L., & Newall, P. (2024). Card pack and loot box spending are both positively correlated with problem gambling but not linked to negative mental health. Preprint: https://doi.org/10.31234/osf.io/y345n
Xiao, L.Y., & Solip, P. (2024). Better than Industry Self-Regulation: Compliance of Mobile Games with Newly Adopted and Actively Enforced Loot Box Probability Disclosure Law in South Korea. Preprint: https://doi.org/10.31219/osf.io/xnvqa
Xiao, L.Y. (2024). Upon closer inspection: Most Popular iPhone games in Mainland China did not fully comply with loot box probability disclosure requirements. Preprint: https://doi.org/10.31219/osf.io/u9wc6
Xiao, L.Y. (2024). Failing to protect the online consumer: Poor compliance with Dutch loot box and video game consumer protection guidelines. Preprint: https://doi.org/10.31219/osf.io/tmg34