Xiao, L.Y., Petrovskaya, E., Khoo, N., Denoo, M., & Roberts, A. (2025). Widespread Illegal Advertising of Loot Boxes and Social Casino Games in Belgium: Empowered by the EU Digital Services Act to Assess Compliance Using Meta’s Ad Repository. Preprint: https://doi.org/10.31219/osf.io/jc6ks_v1
Xiao, L.Y., Ballou, N., & Eben, C. (2025). Modifying core items created a construct wrongly identified as measuring problem gambling: Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults. https://doi.org/10.31234/osf.io/gfejp_v1
Xiao, L.Y., & Solip, P. (2024). Better than Industry Self-Regulation: Compliance of Mobile Games with Newly Adopted and Actively Enforced Loot Box Probability Disclosure Law in South Korea. Preprint: https://doi.org/10.31219/osf.io/xnvqa
Xiao, L.Y. (2024). Upon closer inspection: Most Popular iPhone games in Mainland China did not fully comply with loot box probability disclosure requirements. Preprint: https://doi.org/10.31219/osf.io/u9wc6