Selected projects below. For more information, see: beclaws.org.
Promoting the mental health of children and youth by addressing the risks of online gambling and gaming (December 2024 – May 2025)
Client: The Council of Europe International Cooperation Group on Drugs and Addiction (Pompidou Group)
Systematically reviewed the scientific literature on online gambling and video gaming regulation affecting young people and produced two dedicated reports to inform European policymaking.
Understanding player experiences of loot box protections (October 2024 – May 2025)
Client: Public Group International Ltd (t/a PUBLIC) (Companies House number: 10608507), commissioned by the UK Department for Culture, Media and Sport (DCMS)
https://www.contractsfinder.service.gov.uk/notice/3dbee6bd-9f81-4729-a754-059a691e251a
Advising on research methods for assessing video game companies’ compliance with loot box, age verification, and monetisation-related industry self-regulatory rules.
Age verification policies within the video gaming sector (March 2024)
Client: The Game Culture Foundation [게임문화재단] under the Ministry of Culture, Sports, and Tourism of South Korea [문화체육관광부].
Advised on the implementation of age assurance methods in video games globally and, in particular, in the UK (the Online Safety Act and Ukie loot box industry self-regulation) and Mainland China (gameplay time limits on under-18s) using empirical evidence to inform South Korean policymaking.