We will be hosting GachaCon 2026, an interdisciplinary academic conference on gacha games with a theme on Genshin Impact, on 12–13 February 2026 at the School of Creative Media, City University of Hong Kong.
Game studies, sociology, culture studies, literary studies, philosophy, art & design, psychology, and law; come one, come all!
Call for Papers: https://tinyurl.com/gachaconcfp
Submission (deadline: 14 November 2025): https://tinyurl.com/gachaconsubmit
Extended Abstract Template: https://tinyurl.com/gachacontemplate
Register for FREE: https://tinyurl.com/gachaconregister
Abstracts may address (but are not limited to) the following topics:
Genshin Impact
Gacha games as a genre
Game design and storytelling
Cultural representation (positives and/or negatives)
Monetisation, including gacha, battle pass, and daily login
Free-to-play, pay-to-win, and grinding
Parasocial relationships with in-game characters
Player practices, including summoning ‘rituals’
Player communities, including their reaction to various issues
User-generated content: fanart, cosplay, livestreaming, ‘playbour,’ etc.
Voice actors: labour strikes and (improper) interactions with players
Marketing: offline events, social media posts, etc.
Video game industry issues
Organisers: Leon Xiao, Johnathan Harrington, & Benjamin Horn
Invited speakers: Heather Blakey, Joleen Blom, Claudia Fu, Taylor Hardwick, Yeonwoo Lee, Anh-Thu Nguyen, Yixiang Que, & Orlando Woods
Art & design: DAWN (@dawv6_)